Update July 20th, 2019: UE4 to Godot!


Good day to all! It has been quite a while since I posted anything. Originally I had started work on a new project in UE4 but with a full time job, a family and a part time job I was simply overwhelmed for quite a while. I believe I will be able to devote at least a few hours each week to work on my projects once again. 

The reason I'm posting this here is because One Hit Wonders is getting a total conversion. I came across Godot, a completely free engine and decided to see what I could do with it. In UE4 I used blueprints exclusively however with Godot I am actually coding my game using GDScript. It has been quite a transition however I am working on rebuilding One Hit Wonders in Godot really to learn the engine, work on my coding and if all goes well squash those bugs I was unable to find in blueprints. Once all is said and done I will release a bug free version of One Hit Wonders with the capability to expand based upon feedback. Sadly the game is in no state to be tested yet but progress is being made. It was a wonderful feeling today when I was able to figure out how to get the menu's to work in a way I wanted them to work.

Next step is to get the database to work how I will need it to work, wish me luck! :D

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